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Nintendo's long delay in releasing a competing 3D console and the damage done to Sega's reputation by poorly supported add-ons for the Genesis (particularly the Sega 32X) allowed Sony to establish a foothold in the market.

The Play Station was immediately successful in the U.

Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming Play Station 2.

Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses.

As of August 1997, Sony controlled 47 percent of the console market, Nintendo controlled 40 percent, and Sega controlled only 12 percent.

After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. Although the Dreamcast had a short lifespan and limited third-party support, reviewers have considered the console ahead of its time.

Its library contains many games considered creative and innovative, including Crazy Taxi, Jet Set Radio and Shenmue, as well as high-quality ports from Sega's NAOMI arcade system board.

The price reduction and release of Namco's Soul Calibur helped Sega to gain 17 percent on its shares."Let's take the conservative estimate of 250,000 Dreamcast units at presage—that's a quarter of a million units at 0.

We'll have a ratio of 1.5 or two games for every Dreamcast unit sold. We think we'll be .5 to one on VMUs and peripheral items such as extra controllers and what have you. What has ever sold to million in the first 24 hours? Peter Moore, a fan of the attitude previously associated with Sega's brand, worked with Foote, Cone & Belding and Access Communications to develop the "It's Thinking" campaign of 15-second television commercials, which emphasized the Dreamcast's hardware power.

As of August 1997, Sony controlled 47 percent of the console market, Nintendo controlled 40 percent, and Sega controlled only 12 percent.

After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. Although the Dreamcast had a short lifespan and limited third-party support, reviewers have considered the console ahead of its time.

Its library contains many games considered creative and innovative, including Crazy Taxi, Jet Set Radio and Shenmue, as well as high-quality ports from Sega's NAOMI arcade system board.

The price reduction and release of Namco's Soul Calibur helped Sega to gain 17 percent on its shares."Let's take the conservative estimate of 250,000 Dreamcast units at presage—that's a quarter of a million units at 0.

We'll have a ratio of 1.5 or two games for every Dreamcast unit sold. We think we'll be .5 to one on VMUs and peripheral items such as extra controllers and what have you. What has ever sold to million in the first 24 hours? Peter Moore, a fan of the attitude previously associated with Sega's brand, worked with Foote, Cone & Belding and Access Communications to develop the "It's Thinking" campaign of 15-second television commercials, which emphasized the Dreamcast's hardware power.

In 1997, Irimajiri enlisted the services of IBM's Tatsuo Yamamoto to lead an 11-man team to work on a secret hardware project in the United States, which was referred to as "Blackbelt".